Friday, July 30, 2010
Please Litter
Wednesday, July 28, 2010
Under the (Pre-Raphelite) Influence
In this detail of my work-in-progress, I decided to give it a shot. While the story is ultimately not one connected to medieval art, it's more of an ode to the Pre-Raphelite movement. The piece also has Celtic roots, so I figured that a Celtic knot might be appropriate. Though, a fair warning to artists that might try to do Celtic knots in their work: it's time consuming and very difficult to wrap your head around!...though I suppose that's the point.
Saturday, July 24, 2010
The Down-shot
Joseph Mascelli talks about how to use this idea to its fullest extent in his book The 5 C's of Cinematography: "Very high and very low angles will present the most drastic effects, and should be utilized only when highly dramatic results are required. More subtle angling should be employed as a matter of course on every possible type of shot...Players should be positioned so that they present a three-quarter view to the camera, and travel in diagonal lines, whenever feasible. Furniture and other props should be cheated, if necessary, so that they are turned at an angle to the lens. The background should be filmed at an angle, rather than flat on, to produce diminishing compositional lines." (Mascelli, 45)
A slightly more contemporary example might be from Batman: Mask of the Phantasm. I think my favorite aspect of this is that Bruce (center) is still painfully lonely, even though his friend and butler Alfred is there with him. Alfred, though, fades to the background because of his position in the scene (amidst the rocks and trees), and the giant crack in the rock directs the eye straight to Bruce.
My mimicry of this principle is for a design sketch for a panel in a project I'm working on. My focus was using the contrast created by shadows to keep the attention on the character in the center.
Saturday, July 17, 2010
Neckage
It's easy to just draw a cylindrical connection from shoulder to head, but even the slightest indication of the complex musculature can really improve an image. Up-shots are also an obvious help: primarily up-turned angles make anything heroic, but for this topic, it will also bring more attention to the neck/jaw area.
Thursday, July 15, 2010
The New Blog, and Swinging a Sword
Welcome to my brand-spanking new blog! This artist's blog will be about the creative process that I go through when I'm working on my comics. It won't strictly be a 'sketch blog' because I'll be posting work by artists that I admire and commentating on it aswell. The purpose of it is to show the curious and the creative how I go about the problem-solving process in drawing. I'll focus on three different things:
1) Other Artists: How they do it and me trying to mimic it.
2) Process: Behind the scenes of how I draw something--from reference to finished pieces.
3) Details: Those important, little details that make or break an image, and why it's vital to a piece.
I'll be posting once or twice a week, and the work here will for the most part be exclusive to the site. You can view my artwork at www.tedwoods.daportfolio.com. I'll also be getting a website soon, so look forward to that. As I said, this blog is for the curious and the creative. I've had many people ask me about my process, and they've seemed genuinely interested in the way I go about solving different problems. I also know that other artists can feed off each other's creativity. So check back often, and tell your friends!
For the first real post, I'm going to talk about an image I did of a knight swinging his sword. I'd already drawn a few versions of it before, but I decided to take the opportunity to get some decent reference and try to make this version of the drawing a bit more realistic. Plus, it was also fun to make my roommate feel stupid when he was swinging a sword around in broad daylight. I took a video of him swinging it from roughly the angle I wanted it shot from. The video was because I was drawing a person in a motion, and it's always obvious when someone is posing what they think the motion is and holding still, and actually doing the motion. Even with the video, I needed to make a few tweeks just to make the pose more dynamic and fluid. Wholesale copying from reference is also problematic because the camera flattens a 3-D image, and normal people have a difficult time looking dynamic, even when we try. Of course, the final image was about an inch and a half tall. But I think it's important to get even those small images right, even though in the back of your head you know that no one will really notice, since the finished product will be about half that size.
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