Thursday, July 15, 2010

The New Blog, and Swinging a Sword

Welcome to my brand-spanking new blog! This artist's blog will be about the creative process that I go through when I'm working on my comics. It won't strictly be a 'sketch blog' because I'll be posting work by artists that I admire and commentating on it aswell. The purpose of it is to show the curious and the creative how I go about the problem-solving process in drawing. I'll focus on three different things:
1) Other Artists: How they do it and me trying to mimic it.
2) Process: Behind the scenes of how I draw something--from reference to finished pieces.
3) Details: Those important, little details that make or break an image, and why it's vital to a piece.
I'll be posting once or twice a week, and the work here will for the most part be exclusive to the site. You can view my artwork at www.tedwoods.daportfolio.com. I'll also be getting a website soon, so look forward to that. As I said, this blog is for the curious and the creative. I've had many people ask me about my process, and they've seemed genuinely interested in the way I go about solving different problems. I also know that other artists can feed off each other's creativity. So check back often, and tell your friends!


For the first real post, I'm going to talk about an image I did of a knight swinging his sword. I'd already drawn a few versions of it before, but I decided to take the opportunity to get some decent reference and try to make this version of the drawing a bit more realistic. Plus, it was also fun to make my roommate feel stupid when he was swinging a sword around in broad daylight. I took a video of him swinging it from roughly the angle I wanted it shot from. The video was because I was drawing a person in a motion, and it's always obvious when someone is posing what they think the motion is and holding still, and actually doing the motion. Even with the video, I needed to make a few tweeks just to make the pose more dynamic and fluid. Wholesale copying from reference is also problematic because the camera flattens a 3-D image, and normal people have a difficult time looking dynamic, even when we try. Of course, the final image was about an inch and a half tall. But I think it's important to get even those small images right, even though in the back of your head you know that no one will really notice, since the finished product will be about half that size.


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